Dungeons and Dragons
Drow are a decadent race of dark elves whose beauty and sophistication fail to mask hearts all too often stained in evil. The vast majority of dark elves base their behavior and attitudes on the worship of the chaotic evil goddess Lolth, also known as the Spider Queen.
Drow society is organized into houses. The heads of the most powerful houses occupy leadership positions in the various cities of the Underdark, the subterranean realm beneath Faerûn that the dark elves call home.
Most drow are singularly wicked. They are cruel in their dealings with others and treacherous among themselves. In the pursuit of power, status, and Lolths favor, drow houses compete with each other to amass wealth and enslave weaker races. The fickle whims of Lolths priestesses demand absolute obedience, driving the race to further evil.
Though most drow are villains firmly in the thrall of the Spider Queen, not all suffer so. Some drow escape the Underdark to find new lives on the surface, while a few reject the dominance of Lolths priestesses and form mercenary companies or trade consortiums of their own. These, however, are the exceptions. The Spider Queens church makes bloody examples of any it names enemies of its goddess. Few drow indeed dare to rebel against Lolths priestesses.
Drow understand the value of alliances and enjoy congenial companionship, but they regard any such arrangements as temporary and learn at an early age to distrust love and camaraderie. Such relationships can hide betrayal. Therefore, dark elves are ever watchful for treachery, expecting the worst in those they meet. Drow are never surprised when the knife appears, and they consequently find it hard to form lasting friendships.
From birth, drow are taught that they are superior to all other racesthose who lack the strength to defend themselves deserve to be used as the drow see fit. Drow therefore can be arrogant and condescending until shown reason to respect their associates. Some free drow find these ingrained bigotries hard to overcome. Each drow who escapes the Underdark must come to terms with what he or she has been taught and what he or she sees in the world around. Those who succeed can lead more or less normal lives, while those who fail must endure a miserable existence, trapped between two worlds and finding no haven in either.