Dungeons and Dragons
Shardminds are sentient fragments of the living Gate, which once stood at the pinnacle of the intricate lattice of the Astral Sea. Beyond that gate lay the alien Far Realm, and the gate’s destruction during the Dawn War resulted in the rise of the mind flayer empire. Though Ioun’s power holds the portal closed, shardminds seek to rebuild the gate and forever cut off the Far Realm’s ability to influence the world.
Shardminds are fragments ofpure thought given life and substance. They are logical, emotionally distant, and naive to the ways of society in the world. Some approach life with innocent curiosity, eager to embrace the wealth of experiences the world has to offer, while others remain reserved and aloof, bearing a higher purpose in mind at all times. Though they often seem dispassionate, when a strong emotion seizes them, they experience it powerfully. For example, shardminds don’t get annoyed; they become enraged.
Although the race as a whole shares a common goal of rebuilding the Living Gate, several philosophies disagree on how to accomplish that goal. The three most important sects are the Thought Builders,the God Shards, and the Shard Slayers.